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View Full Version : Hex duration isn't effected Ace Stun



Hangtime1984
12-04-2015, 04:26 PM
Aces stun isn't effected by hex duration

Silence can be increased by additional 3 seconds
But stuns aren't increased any longer

Hash
12-04-2015, 07:27 PM
They should be technically. It is a debuff.

Rooks stun shadow must is affected by hex duration.

Good find hangtime!

TheCruxLomar
12-04-2015, 07:47 PM
Agreed with hash on that one. Ace stun should be scaled with hex, it's straight up debuff but not as it is intended

Zombie
12-04-2015, 11:00 PM
That is right. I suppose ha never tried that squishy little booger out

Hash
12-05-2015, 09:54 PM
He isn't that squishy if you build him right! He is a great asset on a team, especially if he was 100% fixed he would be my choice for support!

Zombie
12-07-2015, 03:16 AM
I guess you could be right, the only time I use him is to be a nuisance

Hash
12-19-2015, 08:17 PM
Was this implemented in patch 1.11? I have not yet made a build with hex duration.

Drewfreez
12-20-2015, 01:53 AM
Was this implemented in patch 1.11? I have not yet made a build with hex duration.

The spell info for stuns reflects that they are effected by hex duration, but after testing they are not. I have tested on ace and ninjette.

Hash
12-20-2015, 04:23 AM
Okay. I'll try with rookin a couple hours when I am off work.

It may be a hex duration bug with stuns then, I thought it was ace exclusive. Thanks for the feedback!