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View Full Version : bug - revival cost and math



Vince Vince
07-12-2016, 02:11 PM
I have 2 players in the fight, the game allow me to revival them for 25 gems:

https://s31.postimg.org/4t3ohvkkn/Full_Size_Render_1.jpg

But if I di that one by one the cost is only 24 gems (11 + 13) :

https://s31.postimg.org/5wnstu57r/Full_Size_Render_2.jpg[

it happens even when I play with 3 players in same time.

Do you have some issue with simple mathematics :p

DanHaney
07-12-2016, 03:09 PM
The revival cost is higher to continue a battle because you are retaining progress. However, 25 gems is actually the lowest cost for revive & continue. When using higher level fighters the cost is the same whether you continue, or revive after the battle concludes.

Vince Vince
07-12-2016, 03:53 PM
What do you mean by "you are retaining progress"?
Because I am able to continue if I click individually on each player to revive them.

DanHaney
07-13-2016, 08:25 AM
With revive and continue you continue the same battle without having to return to game menus. This applies more specifically to Campaign battles (and World Event battles when they return next month), so you can retain the progress you made in that particular battle without having to start over. In Alliance battles it's more of a convenience, helping avoid loading times.