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View Full Version : So are we gonna take a look at Girded?



Ace
08-17-2015, 11:49 PM
It isn't much of a problem at the moment since not a lot of players know about it but Girded makes you unable to take more than 150 damage in a single non-critical. Stack this with hp or even resistances (obviously not as useful but still) and you become a tank. Once more characters are released, champs that rely on burst and cool downs are gonna get **** on real hard by anyone running girded, leaving only sustained dps characters to slowly widdle down that 3000HP turtle. Maybe this badge should be reworked?

SirFizzyWo
08-18-2015, 12:18 AM
since crits can be applied to skills as well as basic attacks, the simplest counter to a girded build is a crit build. crit builds are definately viable, especially on champs like odillus and khan (who get move speed bonuses), as well as ranged champs (like rook, xavilla, and yep, even yurtle). i think as people play and hit 30, answers to these powerful badges are found.

13igTyme
08-18-2015, 02:52 AM
Brutus is also a good crit build, but you really have to run with support or you'll die. But there are other ways to debuff a turtle Crusher with the right build and right skills makes short work of any turtle. Hell even a team of turtles.

Ace
08-18-2015, 03:41 AM
Interesting, didn't know skills can also crit. But anyways, now you have to focus on a crit build to deal with 1 badge. Building for certain situations and champs works in LoL or Dota because you can ****yze the situation and build for it quickly in game. This doesn't work in this game cause of pre set load outs, and I have no idea what workouts and badges people are using unless it's something like speed drain. In closed beta for smashmuck, they had an unfinished tab called foot locker which hinted at being able to switch weapons and workout pages in game so hopefully that's implemented but you just can't build for things right now.

Wettip
08-18-2015, 07:47 AM
Tbh it would be nice to have the badges as in game lvls. Atm me and a friend steamroll most since we are lvl 30s even without using some gamebreaking bs

SirFizzyWo
08-18-2015, 09:59 AM
@Ace
it may also interest you to know that girded doesnt work with high defense champs. resistances are applied before girded, and most players are doing less than 150 per attack against a high def champ anyhow. you would have to do more than 300 damage to a champ with 50% def just for girded to work. any higher than 50% and the damagae has to be that much higher.

so really girded is meant to be used on champs like xavilla, odillus, and brutus. champs with low hp, and low def so they can make full value of it.

SirFizzyWo
08-18-2015, 10:00 AM
apparently not an edit: haha ****yze

Wettip
08-18-2015, 10:23 AM
Sir is right. I have my nexi buffed to 210 dmg like most and I still hit around 150 on most. Unless one uses lvl 3 coffees most will have 10+ res. I think the highest base hit without weapons is badges is 140.

Ace
08-18-2015, 10:51 AM
@Ace
it may also interest you to know that girded doesnt work with high defense champs. resistances are applied before girded, and most players are doing less than 150 per attack against a high def champ anyhow. you would have to do more than 300 damage to a champ with 50% def just for girded to work. any higher than 50% and the damagae has to be that much higher.

so really girded is meant to be used on champs like xavilla, odillus, and brutus. champs with low hp, and low def so they can make full value of it.

I don't even know what you're getting at here. Obviously girded is not as useful on champs with high base resistances, that's stating the obvious, but it still works. If I'm sitting at around 70% resistances with khan and I get hit by resistance debuffs, I'll be around 20% resistances and get melted. Girded does not allow that to happen.

Wettip
08-18-2015, 10:56 AM
Well yes you are a tank as khan. Why would you not want to be hard to kill lol?

John Tran
08-18-2015, 12:36 PM
Girded is extremely strong, period. It's enough to make Kilwatts 1k static blast lowered into 150 damage.

I wouldn't be surprised if they raised it to 250 in attempt to try to balance it.

Ace
08-18-2015, 12:53 PM
Well yes you are a tank as khan. Why would you not want to be hard to kill lol?

What? When did I say that? I gave an explanation as to why girded is good on any champ because most likely you're gonna get debuffed a couple of times a game and that does not mean anything when you have girded.

J_MTN
08-18-2015, 01:52 PM
This is how I think of it: With girded, you don't necessarily need to worry about your resistances. If your resistance to both physical and elemental is 0%, you still only take 150 damage from non critical hits. Take a look at punching bags: -20% physical and elemental resistance for +10% attack speed. If you're running girded, you could take advantage of punching bags and go for a character that benefits from a higher attack speed. IMO, one such champion is xavilla. Each of her(?) basic attacks that land on an enemy also explode and damage all other enemies within 6 units. So, the higher her attack speed, the more dps. To handle crits, just get as much health as possible and use the bubbles badge. Clearly this isn't the most useful build in the world. But it's just an example of how I think girded could be used effectively.

In the case of Xavilla, I think she makes a much better support character running the Crusher and Heavy Suit/Speed Drain badges.

EDIT: With both Xavilla's spirit dance and girded, practically half of the debuffs in the game wouldn't matter to her.

SirFizzyWo
08-18-2015, 02:29 PM
@Ace
okay....maybe different maths will help.

high defense chars like khan for example. khan has almost. 100% res with 5 elbow pads. for the sake of argument lets say 80%. 80% means that on a standard hit (lets say 150 damage) against the khan, he takes 30 damage. no need for girded.

now lets hit that same khan with a debuff. lets say 50%. khan now takes (from the same attack) 105 damage. again, no need for girded.

now lets say the average skill does roughly 400 damage 1 time per use.

that reduces regular damage from the skill (khan not debuffed) to 80 damage. once again, girded not needed.

now for the debuffed khan. damage taken is now 280, which is then reduced by girded to 150. finally, girded is used. now apply these maths to your actual character to find out exactly how useful girded is.

i would say its situational at worst (which is still good, but far from OP), and at best its used with a champ running hp ups over elbow pads.

edit: for clarification girded wont do anything to prevent DoTs as they do lower than 150 damage per second which is why i didnt use it as the example damage skill.

2nd edit: the more i play, the more im pretty sure debuffs dont stack and it just uses the largest/most recent debuff used against you as a damage modifier. the same is true of damage buffs i think, though thats untested.

J_MTN
08-18-2015, 02:55 PM
I agree with the idea that girded is more useful with HP increasing workouts as opposed to resistance increasing workouts. The math is there.. Yes, it's real.

Next, and I'm sorry to take this a tad off topic.. I'm not sure to be disappointed or glad that debuffs don't stack. I just assumed they did for some reason. I guess it's a good thing. I'll just make sure to be extra careful the next time I go to debuff someone.

SirFizzyWo
08-18-2015, 03:02 PM
@J_MTN
i want to point out i cant quite prove this (the second edit), its a theory ive been trying to fully test, but its true at least from what i have experienced. it also makes sense from a gameplay perspective with so many different characters able to debuff and also explains why most debuffs are AoE.

J_MTN
08-18-2015, 03:33 PM
@J_MTN
i want to point out i cant quite prove this (the second edit), its a theory ive been trying to fully test, but its true at least from what i have experienced. it also makes sense from a gameplay perspective with so many different characters able to debuff and also explains why most debuffs are AoE.

Yeah, the more I think about it, the more it makes sense. I'll see if I can possibly test it at all. If I come up with something substantial I'll start a new thread a post a video or something. It seems like a pretty important mechanic to know everything about.

SirFizzyWo
08-18-2015, 03:46 PM
a long time ago......
in a thread far far away.....
people were on topic lol
its mostly my fault so sorry about that :-/


@J_MTN
ill be online in a bit if you want help testi.g debuffs. i also need to test hex at this point.

13igTyme
08-19-2015, 12:00 AM
This thread had many good ****yzers in here, all working together to ****yze some balance. It's a very good ****ysis you've all worked up to......


****yze.

Sorry it had to be done.