View Full Version : Suggestion : Remove Corpse Rotations

10-09-2015, 08:01 AM
I think it looks unnatural that a corpse rotates to face the front direction after it has fell on the ground. More natural to let it face whichever direction it is facing and let it stay that way.

Thank you.

10-13-2015, 07:13 AM
If it is not possible for any reason to have the corpse stay at the angle it first dropped at, you could do the following.

As the fighter is going through the death animation you could rotate the fighter model so that when the death animation ends the fighter is also facing forward.

How does that sound? Feasible?

10-13-2015, 09:29 AM
Hey Jooje, thanks for the suggestion. We have some ideas how to fix this, but we're in the final stages of polish for the update and we don't want to introduce anything new that could jeopardize our submission. But we should be able to address this for the next update. Thanks again!

10-14-2015, 08:13 AM
You are welcome Dan. Good to know you have it on the plans. Understandable if it doesn't make it for the upcoming patch.

10-27-2015, 03:22 AM
Fixed ! Thank you.

11-02-2015, 05:01 AM
I stand corrected. Some flying fighters still rotate after death animation has finished already.

11-02-2015, 02:27 PM
Dayum just saw shaman and Orc thug still showing the symptom. :/ Guess there was no fix applied I spoke to soon.

11-29-2015, 12:38 PM
fixed thank you ! this time for real :)