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Type: Posts; User: PatchBot

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  1. Replies
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    Sticky: TGT 1.17 Patch Notes: (27/10/16) Fixed crash...

    TGT 1.17 Patch Notes: (27/10/16)

    Fixed crash that could occur when a locked workout slot was selected.
    Resolved issue where the “Nodes captured” stat in Conquest was not stored correctly.
    ...
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    Sticky: TGT 1.16 Patch Notes: (13/10/16) Added...

    TGT 1.16 Patch Notes: (13/10/16)

    Added ability to create multiple workout and badge loadouts for each champion. The preferred loadout can be selected for the chosen champion in the pre-match...
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    Sticky: TGT 1.15 Patch Notes: (06/09/16) Increased...

    TGT 1.15 Patch Notes: (06/09/16)

    Increased coin and XP rewards for Siege mode.
    Improved Siege tower targeting behaviour.
    Siege towers are no longer affected by Damage Over Time skill effects....
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    Sticky: TGT 1.14 Patch Notes: (16/08/16) Added Siege...

    TGT 1.14 Patch Notes: (16/08/16)

    Added Siege game mode.
    Added new champions: Emma-V and Xeno.
    Added seasonal game mode rotation.
    Annihilation sudden death now requires the entire opposing...
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    Sticky: TGT 1.13 Patch Notes: (26/04/16) Added...

    TGT 1.13 Patch Notes: (26/04/16)

    Added Plunderball base highlighting to identify when it is possible to score.
    Added Plunderball tutorial arrow and help text for first time players.
    ...
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    Sticky: TGT 1.12 Patch Notes: (26/01/16) Resolved...

    TGT 1.12 Patch Notes: (26/01/16)

    Resolved crash issue that could occur when leaving the game.
    Improvements to matchmaking system.
    Updated targeting for Leatherhead's Shell Shock.
    Coach Info...
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    Sticky: TGT 1.11 Patch Notes: (17/12/15) Resolved...

    TGT 1.11 Patch Notes: (17/12/15)

    Resolved crash issue when the Ethernet cable was removed.
    Resolved crash issue when joining a group during a match.
    Improvements to Bot AI behaviour.
    Bots...
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    Sticky: TGT 1.10 Patch Notes: (25/11/15) Added...

    TGT 1.10 Patch Notes: (25/11/15)

    Added seasonal leaderboards with coin rewards based on final ranking.
    Updated requirements and increased rewards for Daily Challenges.
    Increased maximum...
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    Sticky: TGT 1.09 Patch Notes: (07/10/15) Implemented...

    TGT 1.09 Patch Notes: (07/10/15)

    Implemented new matchmaking system.
    Maximum level cap has been increased to level 40.
    Purchased workouts and badges are now retained for each champion.
    ...
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    Sticky: TGT 1.08 Patch Notes: (9/10/15) Multiple...

    TGT 1.08 Patch Notes: (9/10/15)

    Multiple critical code fixes to improve overall game stability.
    Resolved issues with Bowling, Girded, Machine Gun and Punching Bag workouts.


    Please note...
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    Sticky: TGT 1.07 Patch Notes: (8/26/15) Memory...

    TGT 1.07 Patch Notes: (8/26/15)

    Memory management updates to reduce fragmentation.
    Critical gameplay fixes for Plunderball game mode.


    Please note that the implementation of patch 1.07 will...
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    Sticky: TGT 1.06 Patch Notes: (8/14/15) Improvements...

    TGT 1.06 Patch Notes: (8/14/15)

    Improvements to bot team selection
    Reduce Champion selection timer


    Please note that the implementation of patch 1.06 will occur sometime between 11:00 am...
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    Sticky: TGT 1.05 Patch Notes: (7/31/15) Daily...

    TGT 1.05 Patch Notes: (7/31/15)

    Daily challenges will now update on the post-game summary screen.
    Pickup items such as Health and Armor now have French voiceovers as opposed to English ones...
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    Sticky: TGT 1.04 Patch Notes: (7/6/15) Users on the...

    TGT 1.04 Patch Notes: (7/6/15)

    Users on the live environment should now be able to use the grouping feature and enter into games together without being broken up.
    Clients will no longer become...
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    Sticky: TGT 1.03 Patch Notes: (6/29/15) The...

    TGT 1.03 Patch Notes: (6/29/15)

    The application no longer randomly hangs during gameplay.
    Two text strings were fixed for grammatical errors.
    Users should no longer encounter old inactive...
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    Sticky: TGT Patch Notes

    TGT 1.02 Patch Notes: (6/18/15)

    Now clearing asset bundles when entering the main menu. This eliminates out-of-memory errors and should reduce (but not eliminate) the likelihood of the game...
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