Hello my good friends!
In annihilation I do like the concept of the immunity once re-spawning, however for 3 seconds the player re-spawning is able to damage any enemy around them without an ability to receive damage.
This in turn is unfair with the wonky spawns in a map. Some players do not mean to be on the side of map an enemy team is.
Also unfair for the players who are wasting skills on a enemy that spawned literally 5feet away from them, yes it happens often.
The re-spawned player can kill a player in 3 seconds or at least get the edge on the enemy. which is off-balanced.
My opinion on solution -
1. visual added to show when the immunity buff is deactivated
2. spawn players that die across to the other side of the map or 25% away from the heated battle, the second option would still help the teammate either come to the rescue, or the remaining teammate alive could retreat to his teammates that are re-spawning.
Food for thought, up for some opinion gathering.
I posted this because it was talked about to many players 10-14 people I have talked with about it that do not use forums so I thought I would voice it out.
I have a community 150+ players yes, I play with many players so I am not over exaggerating if that's your first thought![]()