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Thread: Might & Mayhem - Guide to Alliances

  1. #1

    Lightbulb Might & Mayhem - Guide to Alliances

    Hi everyone!

    While we work to update the Official Might & Mayhem Strategy Guide with all the new features in v1.33, we will post information and details about the alliance system here. Please ask all your questions in this thread and we'll be sure to answer them as quickly as possible. Thanks!

  2. #2
    Alliance Features: (we will continue to add to this list over the coming days/weeks.)

    • Alliance Unlock: Alliances are only available to players @ Castle Level 5 and above. Players at castle level 1-4 cannot join or create an alliance.
    • Alliance Member Limit: At launch, Alliances can have up to 10 players per Alliance. This may change in a patch, but 10 sounded like a good starting point and all alliance raids have been balanced for 10 players at varying levels.
    • Creating an Alliance: Creating an alliance costs 2000 Gems, 1500 of which go directly into your alliance's vault. Use currency from the vault to unlock alliance boosts, start raids, and revive your fighters. Upon creation, the founder sets the name of the alliance and designs the alliance's flag. Note: The alliance name and flag cannot be changed after creating the alliance, so choose carefully.
    • Joining & Leaving an Alliance: Joining alliances is free for any player. You can join an alliance by tapping on any alliance in the Alliance Leaderboard and sending a Join Request. The request must be accepted by the Alliance Leader before you can participate in that alliance. You can leave your alliance at any time by tapping on your name in the alliance chat tab. Note: Alliances that have 10 players already do not receive join requests.
    • Alliance Chat: Each Alliance features a Private Chat Room for Alliance members PLUS in-battle chat and status updates for all alliance members in battle. Communication is the key to victory in Alliance Raids.
    • Raid Battle Chains: Alliance members battle together to defeat hordes of enemies and epic bosses in timed battle scenarios for a share of rewards, including exclusive items that can only be found in raids. Raids can be initiated with a gold cost. Each Alliance Raid consists of three difficulties and each raid map has branching paths with varying difficulty levels, enemies and rewards.
    • Raid Battle Roles: There are three distinct battle roles that can be assumed by each member in raid battles. These are Healers, Damage Dealers, and Tanks. These roles greatly affect BOSS battles and can make the difference between victory or defeat in Alliance Raids. They are selected per battle right after selecting your fighters before entering an alliance raid battle. Note: Battle roles are not available in Horde battles.
    • Alliance Boosts: Alliance Boosts are timed buffs and mods that affect every member of the Alliance. Some are related to raids, while others impact all Alliance Members outside the Alliance System.
    • Alliance Leaderboards: Alliance Leaderboard ranking is based on the cumulative trophy count of all members in the alliance. In the future, we will add more ways to sort and measure Alliances.
    • Alliance Logs: In the main menu of the Alliance, 3 logs are available. These include a battle log that tracks everyone's activity in Alliance Battles, an activity log that displays various Alliance member activities, and the vault log that serves as a record of contributions to the vault by each member. They serve a central role in communication and are the main focus of the initial Alliance menu.
    • Alliance Leaders: The Alliance leaders are able to name and design their own custom flag, approve/kick members, assign Captain roles, spend alliance currency, and initiate raids.
    • Alliance Captains: Alliance Captains are able to purchase boosts, approve join requests, and start raids.
    • Alliance Members: Each member of the Alliance can contribute to the vault, battle in raids and spend vault gems to continue battles. Again, communication within the Alliance is key to success.
    • Alliance Vault: The alliance vault is a community currency bank to which everyone in the alliance can contribute both gold and gems. Each member can spend gems on revive/continues in battle, but only captains and leaders can spend gems or gold outside of battle. The Vault Log keeps a rolling tally of contributions over a time period. Tapping a member's name in the vault log will display a detailed list of the contributions of that member.


    As a side note: We sincerely hope you all enjoy the alliance system. A LOT of time, thought, and effort went into the system and we hope it shows. We wanted to take the time and make it interesting and challenging. There are unique strategies and challenges to each raid battle, making each one stand out.

    BUT, this is just the beginning, first draft of the Alliance System. Please send us your feedback!! As always, WE ARE LISTENING!!

    Thanks again for your patience while we worked through the details. We all hope it was worth the wait!

    Special shout-out to Ridil, DanHaney, ItsMeEarles, Toastydonut, BluuDev, and the rest of the KizStudios team. Amazing work!!

  3. #3

    Roles - Persistent, Per Battle or maybe a bug...

    Quote Originally Posted by HolyToledo View Post

    Raid Battle Roles: There are three distinct battle roles that can be assumed by each member in raid battles. These are Healers, Damage Dealers, and Tanks. These roles greatly affect the battles and can make the difference between victory or defeat in Alliance Raids. They are selected per battle right after selecting your fighters before entering an alliance raid battle.
    Can we get a clarification? What is supposed to happen when there is only one alliance member engaged in a battle? I entered a battle last night with the same team I had selected as a tank team in a previous battle. There was no screen to assign roles, so I assumed I'd get the health boost based on the previous selection. Same team, different battle on the map in the same event (does that all make sense?). I didn't have any health boost. Is this a bug or is it because I was alone?

    AWESOME JOB, GUYS! I'm really looking forward to this whole new aspect of the game!

    Cheers,

    Mr. E
    Last edited by Matt A-Row; 07-10-2015 at 02:45 PM. Reason: fixed typo

  4. #4
    Hi E.

    Alliance battles are generally meant for multiple players to coordinate a strategy to defeat them. The Roles are built that way also, in that the benefits increase with more players in battle. I'll follow up with Ridil and get more details about the roles. I don't want to spread any false info here. Stay tuned!

    Thanks as always!!

  5. #5
    Thanks, HolyT.

    A little more info after further play: Last night I started a raid and there were 2 other alliance members in the fight, confirmed by the logs, nobody got to select roles and no role-based bonus/boosts were applied (i.e. no status effect icons and no extra HP, etc.).

    So, I think it's safe to conclude that we have one of those tricky, pesky, not 100% reproducible bugs. LMK if you need any more info.

    Cheers, E

  6. #6
    Hi E.

    It's worth noting that this may not be a bug. Battle Roles are only available in "Boss" battles. Horde battles are not meant to be quite as cooperative and therefore don't utilize the roles system. That is debatable, but that is how it was designed to work. Updated the list in this thread to reflect that detail.

    Thanks!!

    sj

  7. #7
    Ok, then. Thanks for the clarification. That explains my experience and I'm immediately inclined to agree that this is a good idea. If alliances get bigger and we have a large influx of lower level players (I hope!!) we might want to take another look at this.

    Cheers!

  8. #8
    Quote Originally Posted by HolyToledo View Post
    Alliance Features: (we will continue to add to this list over the coming days/weeks.)

    • Alliance Unlock: Alliances are only available to players @ Castle Level 5 and above. Players at castle level 1-4 cannot join or create an alliance.
    • Alliance Member Limit: At launch, Alliances can have up to 10 players per Alliance. This may change in a patch, but 10 sounded like a good starting point and all alliance raids have been balanced for 10 players at varying levels.
    • Creating an Alliance: Creating an alliance costs 2000 Gems, 1500 of which go directly into your alliance's vault. Use currency from the vault to unlock alliance boosts, start raids, and revive your fighters. Upon creation, the founder sets the name of the alliance and designs the alliance's flag. Note: The alliance name and flag cannot be changed after creating the alliance, so choose carefully.
    • Joining & Leaving an Alliance: Joining alliances is free for any player. You can join an alliance by tapping on any alliance in the Alliance Leaderboard and sending a Join Request. The request must be accepted by the Alliance Leader before you can participate in that alliance. You can leave your alliance at any time by tapping on your name in the alliance chat tab. Note: Alliances that have 10 players already do not receive join requests.
    • Alliance Chat: Each Alliance features a Private Chat Room for Alliance members PLUS in-battle chat and status updates for all alliance members in battle. Communication is the key to victory in Alliance Raids.
    • Raid Battle Chains: Alliance members battle together to defeat hordes of enemies and epic bosses in timed battle scenarios for a share of rewards, including exclusive items that can only be found in raids. Raids can be initiated with a gold cost. Each Alliance Raid consists of three difficulties and each raid map has branching paths with varying difficulty levels, enemies and rewards.
    • Raid Battle Roles: There are three distinct battle roles that can be assumed by each member in raid battles. These are Healers, Damage Dealers, and Tanks. These roles greatly affect BOSS battles and can make the difference between victory or defeat in Alliance Raids. They are selected per battle right after selecting your fighters before entering an alliance raid battle. Note: Battle roles are not available in Horde battles.
    • Alliance Boosts: Alliance Boosts are timed buffs and mods that affect every member of the Alliance. Some are related to raids, while others impact all Alliance Members outside the Alliance System.
    • Alliance Leaderboards: Alliance Leaderboard ranking is based on the cumulative trophy count of all members in the alliance. In the future, we will add more ways to sort and measure Alliances.
    • Alliance Logs: In the main menu of the Alliance, 3 logs are available. These include a battle log that tracks everyone's activity in Alliance Battles, an activity log that displays various Alliance member activities, and the vault log that serves as a record of contributions to the vault by each member. They serve a central role in communication and are the main focus of the initial Alliance menu.
    • Alliance Leaders: The Alliance leaders are able to name and design their own custom flag, approve/kick members, assign Captain roles, spend alliance currency, and initiate raids.
    • Alliance Captains: Alliance Captains are able to purchase boosts, approve join requests, and start raids.
    • Alliance Members: Each member of the Alliance can contribute to the vault, battle in raids and spend vault gems to continue battles. Again, communication within the Alliance is key to success.
    • Alliance Vault: The alliance vault is a community currency bank to which everyone in the alliance can contribute both gold and gems. Each member can spend gems on revive/continues in battle, but only captains and leaders can spend gems or gold outside of battle. The Vault Log keeps a rolling tally of contributions over a time period. Tapping a member's name in the vault log will display a detailed list of the contributions of that member.


    As a side note: We sincerely hope you all enjoy the alliance system. A LOT of time, thought, and effort went into the system and we hope it shows. We wanted to take the time and make it interesting and challenging. There are unique strategies and challenges to each raid battle, making each one stand out.

    BUT, this is just the beginning, first draft of the Alliance System. Please send us your feedback!! As always, WE ARE LISTENING!!

    Thanks again for your patience while we worked through the details. We all hope it was worth the wait!

    Special shout-out to Ridil, DanHaney, ItsMeEarles, Toastydonut, BluuDev, and the rest of the KizStudios team. Amazing work!!
    Love it so far!

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