Greetings from the land of Mayhem!

With our Alliance update finally released to the world, this month we allowed ourselves a huge sigh of relief… and then got back to work! We expected a hot fix patch might need to be pushed out quickly, but luckily we’ve dodged any major issues so far. So here’s a well-deserved shout out to our new QA head Miko aka ToastyDonut for all the long hours testing Alliances: Yay QA!

That said, we do have a new patch that will be released soon, which will hopefully resolve any outstanding issues that you, our players, have reported. We are always listening! So keep reporting any issues you notice. However, we don’t recommend posting about bugs in the global chatroom, as those notes will quickly get lost in the noise. Instead please use the Forums, the bug report button on the bottom of the chat window (look out for QuestBot’s little face), or just send an email to gamesupport@kizstudios.com. Thanks!

In addition to the usual bug fixes, we have a slate of new features and updates that we plan to add to the game throughout the rest of the year. Check out the last bulletin for the big picture. For this next update, we’ll be releasing our new village-style main menu, as well a map room, both of which should add some nice immersion as you navigate through the game. They both look great so far, and we can’t wait to share them with you!

We’ve also got some wide-ranging changes coming to existing abilities. This will be the first major ability update in almost a year! Why did we do this? In short, because we re-evaluated every status effect, and then revised them with the goal of making each effect more standardized and easy to understand. For example, Status Effects like Weaken and Buff will always apply standard values, regardless of the item or ability applying the effect, or if the character currently has a Weaken or Buff effect. And to improve the viability of healing abilities, instead of subtracting Injury values from a Heal, Injure effects will now only reduce heals by 50%.

Due to these efforts, dozens of abilities have been tweaked, and a few characters have received some sweet upgrades. While we’ll keep any further details under wraps for now, one relevant detail players should plan for relates to the chain of Shield items. We are removing the Guardian ability from these items, and replacing it with Protect, which reduces incoming damage on the fighter equipping the item by percentages that increase with rarity. The Guardian ability will return on a future Mythic item.

That’s all for now, but rest assured that we will keep the new features and content coming! In fact, we’re pretty sure we’ve seen a black flag approaching on the horizon. Who could that be?

Have any specific changes you want to see? Let us know below, and maybe the change YOU want will make it into the next update!

Battle on!
dh