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Thread: So I worked up my coins to get a new character...

  1. #21
    Yeah, he was great in that game. Definitely helps to have him around. And with refresher I could keep Khan's battle plan buffs going as well as my own Mobile Fortress buffs. Yeah, the other leatherhead only lived so long because of vitality. We couldn't put out enough damage to combat it. Looking back, I should have just saved my stun for when his machine gun got going, but my energy pool was not the greatest to work with.

  2. #22
    So, I tried out Refresher with my set, and its AMAZING. Holy ****e lol.

    I'm starting to wonder if maybe I should use the buff increase badge (Bruiser?) To give more of a window for in case I'm stunned. Also, my slightly boosted att speed cause I hadn't replaced all my punching bags yet has been a major help. Adding 1 sec to buffs every .8 sec ftw.

    I really see potential in this build. Probably more than what I was going for originally, since my strategy is to keep enemies busy (IE, tank) while my team does [insert objective here]. AND It doesn't suffer as bad from the energy regen hit from Plunder ball either, given you only need the energy to pop 1-2 buffs while run n gunning.

    THIS kind of brainstorming is exactly why I consulted the forum lol

  3. #23
    Quote Originally Posted by Hellblades View Post
    So, I tried out Refresher with my set, and its AMAZING. Holy ****e lol.

    I'm starting to wonder if maybe I should use the buff increase badge (Bruiser?) To give more of a window for in case I'm stunned. Also, my slightly boosted att speed cause I hadn't replaced all my punching bags yet has been a major help. Adding 1 sec to buffs every .8 sec ftw.

    I really see potential in this build. Probably more than what I was going for originally, since my strategy is to keep enemies busy (IE, tank) while my team does [insert objective here]. AND It doesn't suffer as bad from the energy regen hit from Plunder ball either, given you only need the energy to pop 1-2 buffs while run n gunning.

    THIS kind of brainstorming is exactly why I consulted the forum lol
    It really is amazing. And even being a low level, you can stand up to anyone as long as you have refresher. As far as bruiser goes, I originally recommended that with refresher, but I figured I would be tanking a lot of damage, so I went with conduction to try and get more energy out of the build. I mean, I don't think bruiser is necessary. As long as you keep up your energy, you should almost always have the buff.

    The great thing about the buff is the damage reflect as well. The enemies are killing themselves constantly as they try to attack you.
    Last edited by J_MTN; 09-10-2015 at 12:42 AM.

  4. #24
    I just found the build's weakness. A buffed up elemental attack, since mobile fortress doesnt give ele resist. Plat just WRECKED me with rainbows lol even though khan Minos and rook (and this was obv a premade group of 30s) couldn't damage me. So its not completely invincible.

    That said, the previous 6 games I played I never died, with less than 1k dmg whole round. So it def does what it says on the tin. So far this is what I've got:

    X2 Punching bag 2
    X3 Chin-ups 3
    X3 Athletic Tape 3
    X2 Knee pads 3
    X2 Sport drinks 2
    X1 Aromatherapy 3
    X2 Aromatherapy 2 (haven't replaced them for 3)
    Refresher
    Boost (to ensure energy stays high, even in plunderball)
    Star burst

    Stat total:
    Att speed+10%
    Att+30%
    Max HP+30%
    Resist+20%
    Hex-/+ 0
    Energy regen+40%
    HP Regen-30%
    Crit chance-10%

    This isn't counting weapon. Still Turret =P

  5. #25
    Quote Originally Posted by Hellblades View Post
    I just found the build's weakness. A buffed up elemental attack, since mobile fortress doesnt give ele resist. Plat just WRECKED me with rainbows lol even though khan Minos and rook (and this was obv a premade group of 30s) couldn't damage me. So its not completely invincible.

    That said, the previous 6 games I played I never died, with less than 1k dmg whole round. So it def does what it says on the tin. So far this is what I've got:

    X2 Punching bag 2
    X3 Chin-ups 3
    X3 Athletic Tape 3
    X2 Knee pads 3
    X2 Sport drinks 2
    X1 Aromatherapy 3
    X2 Aromatherapy 2 (haven't replaced them for 3)
    Refresher
    Boost (to ensure energy stays high, even in plunderball)
    Star burst

    Stat total:
    Att speed+10%
    Att+30%
    Max HP+30%
    Resist+20%
    Hex-/+ 0
    Energy regen+40%
    HP Regen-30%
    Crit chance-10%

    This isn't counting weapon. Still Turret =P
    Looks nice. I haven't really looked into bowling since the patch, but I imagine that it would be good on him if it works correctly.

  6. #26
    I haven't been on in a bit now (work, videos of another game, other MMOs lol) but I have been trying to keep up with my dailies, and I find it how interesting that it's almost impossible to beat this set o.o
    I finally replaced those aromas to tier 3, so that's the final build I have ATM. I kept att cause most of my dmg comes from my basic, since I'm saving energy for shield in case I miss too much. (Only using Shell Shock or Bunker Buster when I have 800+ energy, or to finish a fight/stop fleeing enemies)

    I will say this set has three, VERY easy counters though.
    The first is as stated before, Platimus. His Rainbow Blast is the only attack able to hit me with my full def up. In fact, it seems to IGNORE at least a portion of resist, maybe as a hidden effect? I say this cause even kilowatt can't damage me but plat can almost wipe me out in a matter of skills.

    The second is Rook. I don't see it when I look at her abilities, but her Shadow mist drained my energy while it stunned me. Essentially, stunning me for three seconds, AND sucking my energy away with no way to escape. With the stun, your almost guaranteed to lose your buffs, and the energy loss means you probably won't be able to get them back. Very nasty counter.

    Lastly is the least effective but most easy to imploy. RUNNING AROUND THE TURTLE. Perhaps even in a fancy pattern, since the refresher requires hits and Leatherhead has no real horizontal range, you can dodge pretty well on top of them. Each miss is a precious loss on the buff timer, and too many too quick can mean losing all your energy. No buffs, and no energy, same problem as with rook. Except the one hitting you is probably a dps so you're gonna die faster lol

    So yeah. That's my experience so far with the build. Almost no other Enemy can kill me, unless they imploy one of the 3 above counters.its a nice feeling to be a annoying wall =)

  7. #27
    I would not rely on that build, both Rainbow Blast and Mobile Fortress are not working right. Rainbow Blast ignores all defenses as well as ignoring Mobile Fortress. Now Mobile Fortress is also not working right because according to the text It should reflect 50% damage back to the attacker and the LH should take 50% of the damage, but instead Leatherhead receives 50% of the damage as healing and nothing is actually reflected. Both are now posted in the bug forums. So as of right now LH and Platimus are so broken that just playing them and taking advantage of those two abilities is exploiting a broken mechanic. LH should not be invincible (even for a short amount of time, much less added time because of refresher) according to the Skill text and Platimus should not ignore Elemental Defense because it doesn't have text to back it up, plus it makes no sense and is way unbalanced.

  8. #28
    Quote Originally Posted by Bop Barker View Post
    I would not rely on that build, both Rainbow Blast and Mobile Fortress are not working right. Rainbow Blast ignores all defenses as well as ignoring Mobile Fortress. Now Mobile Fortress is also not working right because according to the text It should reflect 50% damage back to the attacker and the LH should take 50% of the damage, but instead Leatherhead receives 50% of the damage as healing and nothing is actually reflected. Both are now posted in the bug forums. So as of right now LH and Platimus are so broken that just playing them and taking advantage of those two abilities is exploiting a broken mechanic. LH should not be invincible (even for a short amount of time, much less added time because of refresher) according to the Skill text and Platimus should not ignore Elemental Defense because it doesn't have text to back it up, plus it makes no sense and is way unbalanced.
    Dude...stop just stop

    Leatherhead shouldn't be unstoppable there's a counter Support characters

  9. #29
    I think with my explanations I've proven that he's not indestructible. To bots? Hell yes. But to real people who can reason and think about strategy? No. In fact, this build almost can't do plunderball at all, which is fine caue I hate it anyway lol but its so reliant on energy that carrying the ball makes you live on borrowed time.

    Yes it does seem broken at times, but what isn't almost broken? Khan is super powerful, but can be killed by some key strategic moves. Nexi can wreck just about anyone AND drain life constantly through her attack and siphoning skill. Oh, and that new sprout champ has despel or something cause it can erase buffs lol another hidden effect it seems. Which is yet another way to breach turtle defenses.

    So yes, hard to beat, but FAR from broken. Though yeah, the dmg reflect should be fixed.

  10. #30
    Quote Originally Posted by Hangtime1984 View Post
    Dude...stop just stop

    Leatherhead shouldn't be unstoppable there's a counter Support characters
    I'm not even talking about it being counterable, that has nothing to do with the bug. I'm talking about how it is not working the same as what the text is so LH is not supposed to heal 50% of the damage done to him and not reflect 50% of the damage. LH is supposed to take 50% of the damage and reflect 50% of the damage to the attacker. That is all I'm saying.

    If you want to get down to counterable things, Machine Gun was counterable by running away from the guy and letting it run out. Was machine gun a bug that made the badge broken? Yes it was and it was fixed. The same as Mobile Fortress should be fixed because instead of taking 50% of the damage, he heals for 50% of the damage. If you take advantage of this knowing how it's currently working you are abusing the broken mechanic of the game. There is no argument here it is just a fact. Just takes a little bit of intelligence to read what it says and be able to notice that it is doing something completely different.

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